Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.6f1
Issue ID
1053267
Regression
No
IL2CPP build cannot generate Ahead-Of-Time code
How to reproduce:
1. Open user-submitted project (AotBug.zip)
2. Open "SampleScene.unity" scene
3. Play the scene
4. Press "Test" button
5. Stop playing the scene
6. Build a Windows Standalone application and run
7. Press "Test" button
8. Observe generated errors
Expected result: Unity compiles code both in the editor and build
Actual result: Unity compiles code in the editor but fails compilation in the build
Reproducible with: 2018.1.7f1, 2018.2.0b11, 2018.3.0a3
Could not test with: 2017.1, 2017.2, 2017.4 (IL2CPP was not available yet)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] GameObject are not rendered at all or rendered black when in the custom shader “multi_compile_instancing“ is enabled with two “float4” instance properties are present on older devices
- LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camera's Y-axis rotation is in a specific range
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
Add comment