Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.4.0f1
2019.1.0a1
2019.1.10f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1176720
Regression
No
Headers are rendered in reverse order when using multiple [Header()] attribute on the same field
To reproduce:
1. Open Unity and create a New Project
2. Create a new script and attach it to any gameObject
3. Open the newly created script and paste these lines:
[Header("Smoothing. Set iterations to 0 to disable. ")]
[Header("Smooth Iterations (CPU loop)")]
[Range(0, 50)]
[SerializeField] private int SmoothIterations = 1;
4. Save the script and go back to Unity Editor
5. Select gameObject on which attached script is and inspect it on Inspector
6. Observe that the Script component renders the Headers in reverse order
Notes:
- This issue happens on both Windows and macOS
- Image for reference is attached in Comments section
Reproduced on Unity 2017.4.0f1, 2017.4.32f1, 2018.3.14f1, 2018.4.7f1, 2019.1.14f1, 2019.2.3f1, 2019.3.0b1 and 2020.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (2020.1.X):
This is C# specific. Simply reorder your attributes to get what you want.