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Won't Fix
Votes
0
Found in
2021.3.33f1
2022.3.15f1
2023.2.4f1
2023.3.0a18
Issue ID
UUM-58568
Regression
No
Harsh edges appear when raising the Terrain with a low opacity value brush
Reproduction steps:
1. Open the attached “My TESTES.zip” project
2. Open the "SampleScene"
3. In the Scene view, observe the different GameObjects ("0.2", "0.4", "0.7", "1", "10") from the Hierarchy
Expected result: The raised Terrain has smooth edges
Actual result: The raised Terrain has harsh edges
Reproducible with: 2021.3.33f1, 2022.3.15f, 2023.2.4f, 2023.3.0a18
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Not reproducible on a new project
- The names of the GameObjects correspond with the brush opacity value that was used to raise the Terrain
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building