Search Issue Tracker
Active
Under Consideration for 3.0.X
Votes
0
Found in [Package]
3.0.7
Issue ID
XRIT-212
Regression
No
[HandsDemoScene] Quirky toggle button behavior
See TouchyToggle.mp4 attached. The toggle button in HandsDemoScene is touchy. I clicked the button repeatedly, causing the button color to highlight and the button was depressed for each click. However, only a few of these clicks toggled the check mark on the toggle button.
One way this happens is if I depress the toggle button but then slide my finger off of the button rather than keeping my finger on the button while I release it.
This behavior can be seen on Quest 3, both when the scene is deployed to the HMD, and when it is run via Link Mode. Occurs on 2022.3.52f1 and 6000.0.25f1.
*Steps to reproduce:*
1. Open repro project; see attached.
2. Project Settings > Open XR > Remove *Hand Interaction Profile* to avoid XRIT-211.
3. Either run in Link Mode on Quest, or deploy to Quest.
4. Poke the toggle button repeatedly.
*Actual results:*
Not all clicks that are apparently valid result in toggling the check mark on the toggle button.
*Expected results:*
If a click on the toggle button depresses and releases the button model, and toggles the button highlight color, then the check mark on the button should toggle.
*Reproducible with versions:*
Unity 2022.3.52f1 and 6000.0.25f1.
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
Configuration 1:
Quest 3, MacBook Pro - M1 Pro MacOS 14.6.1
Configuration 2:
Link Mode, Windows 10
*Notes:*
*
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment