Search Issue Tracker
Duplicate
Votes
18
Found in
5.2.1f1
Issue ID
735557
Regression
No
HandleTransform no gameObject Log Error Message after destroying a networked object
Steps to reproduce:
1) open the attached project
2) build and run
3) editor as host, client as build
4) on client drag select capsules and press S(split)
5) drag select capsules again and press D(merge)
6) go into editor(host) and check for error and warning messages in console(png attached by user)
unexpected behavior: possible timing issue between Command and ClientRpc calls
note: this only happens when the command is called from client
Comments (6)
-
Calum-McManus
Mar 01, 2017 02:03
Still in 5.5.0f3
-
rc_felixn
Nov 02, 2016 01:14
Still present in 5.5 beta?
-
kgnutek
Oct 27, 2016 16:14
Still present in 5.4.2f1?
-
dmitry_dvd
Aug 27, 2016 07:47
Still present in 5.4.0f3
-
spolglase
Aug 22, 2016 13:56
Still present in 5.3.5p1
-
Morgenstern_1
Mar 11, 2016 16:06
Still present in 5.3.3p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Browse" button for Xcode in the "Build Profiles" window is too big
- USS styles fail to inherit correctly when contentContainer is overridden in a custom control
- Copying and pasting Animator Transitions leads to unexpected behaviour
- "ShaderGraph" misses a space in the "Project Settings" section
- UI Builder inspector’s checkbox fields can be activated when clicking anywhere in the value field
This is a duplicate of issue #841098