Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
826125
Regression
No
[GoogleVR] Switching orientation causes wrong view
Steps to reproduce:
1) Download attached project 'CardboardTest.zip' and open in Unity.
2) File >> Build Settings >> Player Settings >> Resolution and Presentation >> Make sure Orientation is set to Auto Rotation.
3) Build and run this project on a device.
4) Make sure it opens in a portrait mode.
5) Rotate to landscape(see attached image 'wrong.png').
6) Press home button to leave app on a background and back to app. Problem disappears(see attached image 'good.png').
Reproduced with:
5.2.4f1, 5.3.6p3, 5.4.0p3, 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Add comment