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Fixed in 2021.3.40f1, 2022.3.34f1, 6000.0.5f1

Under Consideration for 6000.1.X

Votes

0

Found in

2021.3.37f1

2022.3.26f1

2023.2.20f1

6000.0.0f1

6000.1.0a7

7000.0.0a1

Issue ID

UUM-70711

Regression

No

GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1

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How to reproduce:
1. Open the “Deferred-Render-Target.zip“ project
2. Open the “DeferredViewportBug“ Scene
3. Open the Game View tab
4. Observe the image rendered on the Quad GameObject

Expected results: The image of the white GameObject projected onto the Quad is similar to the other GameObjects projected
Actual results: The image of the white GameObject projected onto the Quad is skewed

Reproducible in: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0f1

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: macOS Sonoma 14.4.1, no other environment tested

Note: If the Render Queue of the Material “forward only“ is set to anything over 2500, it will be projected onto the Quad normally

  1. Resolution Note (fix version 6000.0.5f1):

    Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target

  2. Resolution Note (fix version 2022.3.34f1):

    Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target

  3. Resolution Note (fix version 2021.3.40f1):

    Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target

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