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Fixed in 2021.3.40f1, 2022.3.34f1, 6000.0.5f1
Under Consideration for 6000.1.X
Votes
0
Found in
2021.3.37f1
2022.3.26f1
2023.2.20f1
6000.0.0f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-70711
Regression
No
GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
How to reproduce:
1. Open the “Deferred-Render-Target.zip“ project
2. Open the “DeferredViewportBug“ Scene
3. Open the Game View tab
4. Observe the image rendered on the Quad GameObject
Expected results: The image of the white GameObject projected onto the Quad is similar to the other GameObjects projected
Actual results: The image of the white GameObject projected onto the Quad is skewed
Reproducible in: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: macOS Sonoma 14.4.1, no other environment tested
Note: If the Render Queue of the Material “forward only“ is set to anything over 2500, it will be projected onto the Quad normally
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Resolution Note (fix version 6000.0.5f1):
Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target
Resolution Note (fix version 2022.3.34f1):
Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target
Resolution Note (fix version 2021.3.40f1):
Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target