Search Issue Tracker
By Design
By Design in 1.0.X
Votes
0
Found in [Package]
1.0.1
Issue ID
XRMRT-58
Regression
No
GameObjects in the scene have weird Position and Scale values
How to reproduce:
1. Create a new MR Multiplayer Tabletop Template project
2. Open the "SampleScene" scene
3. In the Hierarchy, select the UI -> Table UI -> Microphone (Collapsed Background) GameObject
4. In the Inspector, observe the "Scale" values under the "Rect Transform" Component
Expected results: The values are 0
Actual results: The values are 0.0005...
Reproducible with: 6000.1.0b13
Reproducible on: macOS Sequoia 15.3, Windows 11 Pro
Not reproducible on: No other environment tested
Note: Other GameObjects in the scene have similar numbers under "Transform" or "Rect Transform" Components
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
The scale for world-space UI will inherently be smaller values than the default of 1, which would show the canvas as extremely large to the user and make it unreadable. This is expected and not a bug in the configuration.
Resolution Note (1.0.X):
The scale for world-space UI will inherently be smaller values than the default of 1, which would show the canvas as extremely large to the user and make it unreadable. This is expected and not a bug in the configuration.