Search Issue Tracker

Active

Under Consideration for 6000.0.X, 6000.3.X, 6000.4.X

Votes

0

Found in

6000.0.64f1

6000.3.0f1

6000.4.0b1

Issue ID

UUM-130621

Regression

No

GameObject with custom shader shows visual corruption due to incorrect previous transform matrix while using Active SpaceWarp

SRP XR

-

Reproduction steps:

1. Open the attached project “ReproProject“
2. Switch to the Android platform in Build Profiles (File → Build Profiles → Select Android, press “Switch Profile”)
3. Build the Player
4. Launch the Player on the device
5. Observe the result on the device

Actual result: Visual corruption can be seen on child “Line“ GameObject
Expected result: No visual corruption on “Line“ GameObject

Reproducible in (OculusXR): 4.1.1 (6000.0.9f1, 6000.0.64f1, 6000.3.0f1, 6000.4.0b1), 4.5.2 (6000.0.9f1, 6000.0.64f1, 6000.3.0f1, 6000.4.0b1)
Reproducible in (OpenXR): 1.14.3 (6000.1.17f1, 6000.3.0f1, 6000.4.0b1), 1.16.1 (6000.1.17f1, 6000.3.0f1, 6000.4.0b1)
Could not test in:
- Editor: 6000.0.8f1 (no native support for ASW feature in URP), 6000.5.0a3 (unsolvable compilation errors)
- Player OculusXR: 4.0.0 (Player crashes upon launching)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650

Notes:
- The feature in OpenXR was introduced in the 6000.1 stream
- Legacy method (for 6000.0.8f1 and older) of enabling the feature produces compilation errors when trying to test

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.