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By Design

Votes

0

Found in

2017.4

2018.4

2019.3

2020.1

2020.2

2020.2.0a9

Issue ID

1241102

Regression

No

[Frame Debugger] Enabling Frame Debugger interrupts Profiler recording when Targetmode is set to Player

Profiling

-

Steps to Reproduce:
1. Create a New Project
2. Edit > Build Settings > Dev Build+AutoConnect Profiler > Enable
3. Build and Run
4. Window > Analysis > Frame Debugger > Target: Player(if not already)
5. Frame Debugger > Enable

Actual Results:
1. Profiler recording is paused as long as frame debugger is enabled
2. Enable button doesn't update to "Disable"

Expected Result:
1.Profiler should run uninterrupted as it does when both are Targetting Editor.
2.Enable button should update to "Disable"

Reproducible with: 2020.2.0a9, 2020.1.0b8, 2019.3.10f1, 2018.4.19f1, 2017.4.34f1

Note:
For 'Playmode', Profiler gets paused(if it is targetting Playmode) as the Play is paused by enabling Frame Debugger(as it targets editor). But when both are connected to a Player after 'Build and Run' the Play does not pause and hence the Profiler shouldn't either.

  1. Resolution Note:

    By-design because the behavior is correct.

    Profiler recording is paused as long as frame debugger is enabled <- the actual result is the correct behavior and same as editor playmode.

    Enable button is a toggle so it doesn't need to be changed to disable. Behaviour with targeting player / editor is same so nothing is wrong.

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