Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b4
Issue ID
994822
Regression
No
[FBX] Position Constraint is not converted correctly when exporting FBX from Maya
To reproduce:
1. Open user's project
2. Find game object joint3 in Hierarchy window
3. In Inspector window, expand Constraint settings
4. Observe Position Offset fields
Expected: constraint parameters are imported correctly (same values as in Maya)
Actual: constraint parameters are imported with 10^-2 difference (value not converted correctly)
Reproduced in: 2017.2.1p3, 2017.3.0p4, 2018.1.0b6
Note: check user's attached pictures for comparison between Maya and Unity constraint values
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment