Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.2.X, 2018.3.X
Votes
0
Found in
2018.2.5f1
Issue ID
1075709
Regression
No
Excessive load time or build time for high-poly scenes with MeshCollider
Steps to reproduce:
1. Download the provided package
2. Import the package into an empty project
3. Open the following window Menu > Window > BuildWindow
4. Create asset bundles by Enabling/Disabling Prebake collision meshes*
5. Observe that building asset bundles with prebake collision meshes enabled takes about ~ 9 minutes
Expected result: build time for high-poly scenes with MeshCollider should take excessively long
Reproduced in: 2018.3.0a11, 2018.2.6f1, 2017.4.10f1, 2017.1.4p1
Fixed in: 2019.1.0a7, 2018.3.0b10, 2018.2.12f1, 2017.4.16f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment