Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.2.X, 2018.3.X
Votes
0
Found in
2018.2.5f1
Issue ID
1075709
Regression
No
Excessive load time or build time for high-poly scenes with MeshCollider
Steps to reproduce:
1. Download the provided package
2. Import the package into an empty project
3. Open the following window Menu > Window > BuildWindow
4. Create asset bundles by Enabling/Disabling Prebake collision meshes*
5. Observe that building asset bundles with prebake collision meshes enabled takes about ~ 9 minutes
Expected result: build time for high-poly scenes with MeshCollider should take excessively long
Reproduced in: 2018.3.0a11, 2018.2.6f1, 2017.4.10f1, 2017.1.4p1
Fixed in: 2019.1.0a7, 2018.3.0b10, 2018.2.12f1, 2017.4.16f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment