Search Issue Tracker
Duplicate
Votes
1
Found in
2017.2.0b2
Issue ID
928422
Regression
Yes
Exception: "il2cpp.exe did not run properly" appears when building for WebGL on Windows 7
Reproduction steps:
1. Create a new project.
2. Build it for WebGL.
Expected result: Program will be built for WebGL.
Actual result: Building fails, window "il2cpp.exe did not run properly" appears.
Note: After building, build status is printed as "Succeeded" what is not true.
Reproduced on: 2017.1.0b6, 2017.1.0f3, 2017.2.0b3.
Works fine with 5.6.2p2.
Regression introduced in 2017.1.
Reproduced on Windows 7.
Seems to work fine with Windows 10.
Comments (2)
-
MrLucid72
Oct 17, 2018 16:53
Same issue with Win10 + Windows il2cpp target
-
tolosaoldfan
Aug 30, 2017 06:32
Same issue with WebGL build and 2017.2.0b8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #920532