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Fixed in 2018.3.5f1
Votes
15
Found in
2018.2.16f1
2018.3.0b10
2019.1.0a5
2019.1.0a7
Issue ID
1095565
Regression
Yes
"ETC1 compressed textures are not supported when publishing to Standalone" error on build after switching platform from Android
Steps to reproduce:
1. Open attached "tdd-asteroids.zip" Unity project
2. Switch platform from Android to Standalone in Build Settings
3. Build project
Expected results: project builds successfully
Actual results: building fails with error "ETC1 compressed textures are not supported when publishing to Standalone"
Reproducible with: 2019.1.0a7, 2019.1.0a5, 2018.3.0b12, 2018.3.0b10, 2018.2.19f1, 2018.2.16f1 (39a4ac3d51f6)
Not reproducible with: 2019.1.0a4, 2018.3.0b9, 2018.2.16f1 (26a3312b6d5d), 2017.4.16f1
Regressed in: 2019.1.0a5, 2018.3.0b10, 2018.2.16f1 (39a4ac3d51f6)
Note: Upgrading project with platform set to Android from 2017.4 to 2019.1 and switching to Standalone platform in editor causes the builds to fail due to this error. Deleting the Library folder fixes the issue.
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perholmes
Oct 10, 2021 15:35
Still happening in 2022.1.0a7
theinfo22
Aug 12, 2020 19:06
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Jul 17, 2020 14:00
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asgardgodsgaming
Aug 01, 2019 16:28
Clearing the Cache should fix
unity_Jo6zuYKWQcetFQ
Jun 20, 2019 14:36
hi,
plaise help me same error but in unity 2019.3.0a5
Debug log :
DXT1 compressed textures are not supported when publishing to iPhone
Resources/unity_builtin_extra
Included from scene:
0 Unity 0x000000010f08213f _Z13GetStacktracei + 95
1 Unity 0x0000000111849a54 _Z17DebugStringToFileRK21DebugStringToFileData + 356
2 Unity 0x000000010e61d572 _Z23VerifyFeatureDeploymentP6Object19BuildTargetPlatform + 2082
3 Unity 0x000000010e613209 _Z16VerifyDeploymentP6Object19BuildTargetPlatform + 1273
4 Unity 0x000000010ef2fdcc _ZN17PersistentManager9WriteFileERKN4core12basic_stringIcNS0_20StringStorageDefaultIcEEEEiPK9WriteDataiRK15GlobalBuildDataPF23VerifyWriteObjectResultP6Object19BuildTargetPlatformE20BuildTargetSelection24TransferInstructionFlagsR16WriteInformationPK18InstanceIDResolverNS_9LockFlagsE + 3084
5 Unity 0x000000010ef2f093 _ZN17PersistentManager9WriteFileERKN4core12basic_stringIcNS0_20StringStorageDefaultIcEEEEiPK9WriteDataiRK15GlobalBuildDataPF23VerifyWriteObjectResultP6Object19BuildTargetPlatformE20BuildTargetSelection24TransferInstructionFlagsPK18InstanceIDResolverNS_9LockFlagsE + 179
6 Unity 0x000000010e61235b _Z20WriteSharedAssetFileiRKN4core12basic_stringIcNS_20StringStorageDefaultIcEEEERKNSt3__13mapIi10BuildAssetNS6_4lessIiEENS6_9allocatorINS6_4pairIKiS8_EEEEEERK19BuildUsageTagGlobal20BuildTargetSelectionPFviR31LocalSerializedObjectIdentifierPvE24TransferInstructionFlagsRNS6_3setI12ResourceFileNS9_ISU_EENSB_ISU_EEEER10vector_mapIi26SerializedObjectIdentifierSA_NSB_INSC_IiS10_EEEEE + 1099
7 Unity 0x000000010e613597 _Z23CompileSharedAssetsFileiRKN4core12basic_stringIcNS_20StringStorageDefaultIcEEEES5_RKNSt3__13mapIi10BuildAssetNS6_4lessIiEENS6_9allocatorINS6_4pairIKiS8_EEEEEERK19BuildUsageTagGlobalRK20BuildTargetSelection24TransferInstructionFlagsRNS6_3setI12ResourceFileNS9_ISR_EENSB_ISR_EEEER10vector_mapIi26SerializedObjectIdentifierSA_NSB_INSC_IiSX_EEEEERN14BuildReporting11BuildReportE + 135
8 Unity 0x000000010e62b966 _ZL15BuildPlayerData24BuildTargetPlatformGroup19BuildTargetPlatform18BuildPlayerOptionsRK16BuildCompressionNSt3__16vectorIN4core12basic_stringIcNS7_20StringStorageDefaultIcEEEENS5_9allocatorISB_EEEEP20AssetBundleBuildDataRNS6_I17EditorSceneBackup13stl_allocatorISH_L18MemLabelIdentifier116ELi16EEEE18ScriptingObjectPtr8Vector2fRN14BuildReporting11BuildReportERKSB_PNSP_20BuiltAssetBundleInfoEST_ + 12038
9 Unity 0x000000010e600753 _Z13DoBuildPlayerRK16BuildPlayerSetupRNSt3__16vectorI17EditorSceneBackup13stl_allocatorIS4_L18MemLabelIdentifier116ELi16EEEEN4core12basic_stringIcNSA_20StringStorageDefaultIcEEEENS3_ISE_NS2_9allocatorISE_EEEEbRN14BuildReporting11BuildReportEPNSI_20BuiltAssetBundleInfoERKSE_ + 3587
10 Unity 0x000000010e605196 _Z11BuildPlayerRK16BuildPlayerSetupRN14BuildReporting11BuildReportE + 4102
11 Unity 0x000000010f74fa94 _Z47BuildPipeline_CUSTOM_BuildPlayerInternalNoCheckP36ScriptingBackendNativeArrayPtrOpaqueP37ScriptingBackendNativeStringPtrOpaqueS2_24BuildTargetPlatformGroup19BuildTargetPlatform18BuildPlayerOptionsh + 1204
12 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool)
13 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:170] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
14 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:96] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
15 (Mono JIT Code) [BuildPlayerWindow.cs:913] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
peterpunk
Jun 20, 2019 10:05
Yes, this is not solved (tried 2018.4.2 and even 2019.1.7, 2018.4.0).
Demigiant
Jun 20, 2019 09:55
Marked as fixed but not fixed: happens in the latest Unity 2018.4.2, when switching build platform (not just to Android but to anything else than the one it was set to after deleting the Library). Having to delete and rebuild the library each time you want to compile for a different platform is killing us all.
BojanCup
Mar 13, 2019 13:14
+1 Here.... Its real pain @Unity!
tlbon
Feb 12, 2019 11:08
Same issue here. 2018.3.5f1
dmax9
Feb 06, 2019 07:52
Also occurs on 2018.3.2f