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Fixed
Votes
0
Found in
5.5.1f1
Issue ID
874227
Regression
Yes
Engine integrated Ads SDK fails to initialize on iOS with .ipa builds
Ads fails to initialize on iOS with .ipa build or when published to TestFlight/App Store
1. What happened
Also reported by several users starting in 5.5.0p3. Works when deployed/testing locally on iOS device directly from Xcode, however fails when building .ipa file and installing that.
From Game Performance service have following report for a published build on Apple TestFlight:
EntryPointNotFoundException: Unable to find an entry point named 'UnityAdsEngineSetReadyCallback' in '__InternalDynamic'.
Workaround is to use Ads SDK from asset store package: https://www.assetstore.unity3d.com/en/#!/content/66123
2. How we can reproduce it using the example you attached
1. Clone https://github.com/Unity-Technologies/unity-ads-engineintegration-test
2. Test locally by running from Xcode, verify ads are shown
3. In Xcode, select Project->Archive
4. In the Archives window, select Export -> "Save for Development Deployment"
5. Install the produced .ipa file, e.g. using iTunes
Expected: Ads are shown
Actual: Ads not shown
Comments (5)
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DINmatin
Jun 12, 2018 08:51
still happens in 2018.1.4
videoAds showing in editor (i.e. its test-dummy), but when building to phone,
nothing happens after calling void ShowRewardedAd()
like described in the docs:
https://docs.unity3d.com/ScriptReference/Advertisements.Advertisement.Show.html
moffata2
Jun 08, 2018 10:26
This is happening me now in 2018.1. Is there a fix for it. Will the ads sdk still work now?
savantedroid
May 22, 2018 22:14
It is still an issue with 2018.1. How come it is fixed?
Andragorn
May 14, 2018 13:11
This is still an issue. Using Unity 2018.1. Published to App store/ test flight - Unity ads not working.
Emre_U
Jun 02, 2017 22:04
This is actually still stopping ads in Unity 5.6.1f1 in IOS builds. For future bugs like this kind please please put a warning or something. The problem: it looks working in the editor and in test builds and when you push it to IOS (Which is a pain in the arse to pass review) you see it is not working?!! I am not even talking about the lost advertisement revenue.