Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
1
Found in
2018.3.0a6
2018.3.6f1
2019.1.0a1
2019.2.0a1
Issue ID
1138224
Regression
Yes
Enabled Prefab is disabled after upgrading to Improved Prefabs
Reproduction steps:
1. Open "My565Game.zip" project with Unity 5.6.5p4
2. Select "MyLegacyPrefab" and notice that it is Enabled
3. Instantiate "MyLegacyPrefab" into an Empty Scene, notice it is Enabled
4. Close Unity
5. Open the project in Reproducible Versions
6. Select "MyLegacyPrefab" and click “Open Prefab” in the Inspector, notice "MyLegacyPrefab" is Disabled
8. Instantiate "MyLegacyPrefab" into an Empty Scene, notice it is Disabled
Expected Result: Prefabs stay enabled after upgrade
Actual Result: Prefabs are disabled after upgrade
Reproduced with: 2019.2.0a9, 2019.1.0b8, 2018.3.10f1, 2018.3.0a7, 2018.3.0a6
Did not reproduce on: 2018.3.0a5, 2018.3.0a1, 2017.4.24f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
Add comment