Search Issue Tracker
Fixed
Fixed in 1.1.0-exp.1
Votes
0
Found in [Package]
1.0.0
Issue ID
PROFB-83
Regression
No
Editor increases memory usage when moving it to background and returning to normal view
Reproduction steps:
# Open the attached project (“MemoryLeak.zip“)
# Press Window>Analisis>Memory Profiler
# Take a Snapshot of current memory usage
# Move Editor to background
# Return Editor to the main view
# Repeat the process 15 times
# Take a Snapshot of current memory usage
Expected result: No significant changes in memory usage
Actual result: Noticeable changes in memory usage
Reproducible with: 2020.3.38f, 2021.3.8f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a6
Reproduce on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment