Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a1
Issue ID
746952
Regression
No
[Editor] ExportPackage with include dependency includes unneeded assets
When exporting an simple script using "Export Package" from the context menu with the "Include dependencies" option enables a texture file is selected to be exported. This shouldn't happen as the script doesn't need the texture.
Currently we always export all scripts in the whole project as dependencies. we should use cecil to find the actual references and only include those scripts.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment