Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.2.X, 2021.1.X
Votes
0
Found in
2020.1
2020.2.0f1
2021.1
2021.2
Issue ID
1302872
Regression
Yes
Editor Crashes when name of Serialized Sprite variable is edited
Reproduction steps:
1. Open user attached project
2. Select "Assets\Prefabs\Cards\Ping.prefab"
3. Edit the Card Flipper Script by renaming any of the Sprite variables
4. Go back to Unity
Expected result: The Sprite variable is edited
Actual result: The Editor crashes
Reproducible with: 2020.2.0a18, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Not reproducible with: 2019.4.18f1
Could not test with: 2018.4.30f1 (Prefab breaks)
Notes:
On a clean project the Script Component disappears from the Inspector until the Prefab is reselected instead of crashing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a5
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b8
Resolution Note (fix version 2020.2):
Fixed in 2020.2.6f1