Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a1
2018.3.11f1
2019.1.0a1
Issue ID
1142447
Regression
Yes
Editing the BaseInput built-in component script from the EventSystem casauses infinite "Invalid AssetDatabase path" errors
Steps to repro:
1. Create a new project and open it
2. Create a Canvas in the Hierarchy and enter Play Mode
3. Select Event Manager GameObject and in the Inspector window try to edit BaseInput.cs script
Expected result: No errors
Actual result: "Invalid AssetDatabase path" errors start spamming in the console
Reproduced in: 2018.3.12f1, 2019.1.0a10
Not reproduced in: 2017.4.0f1, 2017.4.25f1, 2019.1.0a11, 2019.1.0f1, 2019.2.0a11
-
Resolution Note (2019.3.X):
low priority defect, unlikely to be resolved in the near future. Closing for now.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
This is a duplicate of issue #1158185