Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
Issue ID
584765
Regression
No
Double-F (frame selection with tracking) uses different bounds
Repro steps:
- Make two cubes - one a child of the other with some offset.
- Select the parent cube.
- Press F for frame selection.
- Double-press F for frame selection with tracking.
- Notice how double-F frames the pivot rather than the bounds so the framing is not the same as for single-F.
- Test the above with center/pivot toggle set to both center and pivot. Behaviour between single-F and double-F should be consistent in both modes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
Add comment