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Under Consideration for 6000.6.X
Votes
0
Found in
6000.3.8f1
6000.4.0b10
6000.5.0a7
6000.6.0a1
Issue ID
UUM-135921
Regression
Yes
"Distance" node's preview ignores manually typed Input A values when connecting another node with a different vector dimension
How to reproduce:
1. Open the attached “IN-134624.zip” project
2. Open the “TestShaderGraph” Lit Shader Graph
3. Connect the “UV” node’s Out(4) to the “Distance” node's B(1) input
4. Change the “x” and “y” values of the “Distance” node's A(4) input to 0.5
5. Observe the “Distance” node preview. Notice that there is a black dot in the center, fading out to white
6. Disconnect the “UV” node from the “Distance” node
7. Connect the “UV” node’s Out(4) to the “Swizzle” node’s In(1)
8. Connect the “Swizzle” node’s Out(4) to the Distance node’s B(1) input
9. Change the “Swizzle” node's Mask value to "xy"
10. Observe the “Distance” node preview
Actual result: The black dot is in the bottom-left corner, fading to white
Expected result: The black dot is in the center, fading to white
Reproducible with: 2023.3.0a5, 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Not reproducible with: 2023.3.0a4
Reproducible on: macOS 15.3.2 (24D81) (M1 Max)
Not reproducible on: No other environments tested
Workarounds:
- Manually re-enter “x” or “y” value of the “Distance” node's A(4) input
- Close and re-open affected Shader Graph
Note: Up until version 6000.0.68f1, the “Distance” node preview appears white in step 5
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