Search Issue Tracker
Fixed
Fixed in 2022.3.24f1, 2023.2.18f1, 2023.3.0a19
Votes
1
Found in
2022.3.6f1
2023.1.6f1
2023.2.0b3
2023.3.0a3
Issue ID
UUM-44446
Regression
Yes
DepthTarget disappears when calling SwapColorBuffer
How to reproduce:
1. Open the attached “SwapColorBufferBug.zip“ project
2. Open the “SampleScene“ Scene
3. Observe the Game view
Expected result: The green cube overlaps the red transparent cube
Actual result: The red transparent cube overlaps the green cube
Reproducible with: 2022.1.0b1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b3
Not reproducible with: 2021.3.29f1, 2022.1.0a16
Reproduced on: macOS 13.4.1 (Intel), Windows 10 (by reporter)
Notes:
- Disabling the SwapColorBuffer Renderer Feature causes the green cube to overlap the red transparent cube (Settings/URP-Performant-Renderer)
- Also reproducible in Player
- The user found that the depthTarget setting was invalid after calling UniversalRenderer.SwapColorBuffer(CommandBuffer cmd), and subsequent draws did not have depthTarget
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spots of bad lighting appear on assets when the lighting is generated in a Scene
- Static Editor Flags dropdown list is cut off when Inspector Window is docked to the very right and UI Scaling is set to a higher value
- visionOS Players are minimized when Guided Access is turned on
- Licensing Client fails to launch when opening Unity Hub
- Sprite Atlas Inspector preview disappears when entering Play mode unless SpriteAtlasMode is set to "Sprite Atlas V2 - Enabled"
Add comment