Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4.27f1
2020.2.0a21
Issue ID
1273629
Regression
No
Default textures in Resouces folder able to be viewed in Sprite Atlas
[2D][SpriteAtlas] Default textures in Resouces folder able to be viewed in Sprite Atlas
When selecting objects for packing in Sprite Atlas, default textures in Resouces folder are displayed but cannot be selected for packing
Repro steps:
- Open 20_2_0a21_Trunk_Test project
- Select New Sprite Atlas.spriteatlas in Assets folder
- Click + under Objects for Packing
- Double-click on Knob in the Select Object window
- Notice asset is displayed but cannot be selected for packing
Expected result: Default resources should not be displayed in Sprite Atlas objects for packing
Actual result: Default resources are displayed in Sprite Atlas objects for packing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root
Resolution Note:
Currently this is the default behavior for Object Pickers, changing this might affect functionality in other parts of the editor, hence it would not be fixed