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Won't Fix
Votes
1
Found in
5.4.0p1
Issue ID
824969
Regression
Yes
Custom font turns black after building process finishes
Steps to reproduce:
1. Open attached project
2. Build or Build and run
3. Enter play mode right after building finishes
Actual: all customs fonts turn black
Expected: they should be white
Reproduced: 5.4.0p2, 5.5.0a6 (can be worked around by saving scene)
Not reproducible: 5.3.6p2 (it turns black, but updates itself right before entering play mode)
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hht
Aug 24, 2016 11:26
Reproduce:
In EditorWindow script, in void OnGUI:
------------------------------------------
if (GUILayout.Button ("Find")) {
for (int i = 0; i < Selection.objects.Length; i++) {
string tmpa = AssetDatabase.GetAssetPath (Selection.objects [i]);
if (tmpa != null && tmpa.Length > 0) {
string[] aaa = AssetDatabase.FindAssets ("ref:" + Selection.objects [i].GetInstanceID () + ":" + tmpa);
for (int j = 0; j < aaa.Length; j++) {
prefList.Add(AssetDatabase.GUIDToAssetPath(aaa[j]));
}
}
}
prefList.Sort ();
Finded = true;
Repaint ();
}
-----------------------------------
Where prefList is List<string>
Can be worked around by reimport font (RMB on font asset in Project -> reimport)