Search Issue Tracker
Fixed
Fixed in 6.0.5
Votes
0
Found in [Package]
6.0.4
Issue ID
PBLD-210
Regression
No
CTRL+Z has to be performed as many times as there are points in the PolyShape to undo the creation
How to reproduce:
1. Create and open a new project
2. Install the ProBuilder package in the Package Manager
3. Create a PolyShape by going to Tools > ProBuilder > Editors > Create PolyShape
4. Complete the shape creation
5. Trigger the Undo (CTRL+Z) once
6. Observe the Scene view
Expected result: The PolyShape is deleted, or the shape height is undone, or the last placed point is undone
Actual result: Nothing happens
Reproducible in: 5.2.3 (2021.3.48f1, 2022.3.57f1), 6.0.4 (6000.0.37f1, 6000.1.0b5, 6000.2.0a2)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: The most logical approach would be to re-enable the Edit mode and undo the height setting action
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment