Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.45f1
2021.3.18f1
2022.2.6f1
2023.1.0b2
2023.2.0a1
Issue ID
UUM-26434
Regression
No
Crunch Compression is not working when used on a lightmap texture
Reproduction steps:
1. Open project “LIGHTMAP issue“
2. Select “Assets\Lightmap-0_comp_light” in the Project
3. Check “Default\Use Crunch Compression” and select Apply through the Inspector window
Expected result: the file size is compressed
Actual result: the file size is not compressed
Reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.6f1, 2023.1.0b2, 2023.2.0a1
Reproducible on: macOS Catalina 10.15.7 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
This is being integrated into a larger effort to improve the UX for the Texture Importer Inspector as a whole.
Resolution Note (2023.2.X):
This is being integrated into a larger effort to improve the UX for the Texture Importer Inspector as a whole.