Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2020.3.45f1
Votes
0
Found in
2020.3.6f1
Issue ID
UUM-649
Regression
Yes
Crash on scripting_class_get_image when opening a project and compiling Scripts
How to reproduce:
1. Open the attached project from "rubens_uclient_main.zip"
2. Observe the crash
Reproducible with: 2020.3.7f1, 2020.3.25f1
Not reproducible with: 2019.4.34f1, 2020.3.6f1, 2021.2.7f1, 2022.1.0b2
First lines of the stack trace:
0x00007FF70ECC9145 (Unity) scripting_class_get_image
0x00007FF70EC94EFC (Unity) AttributeScanner::AttributeScanner
0x00007FF70ED31280 (Unity) SerializableManagedRef::AssertKlassMeetsRequirements
0x00007FF70EC5C595 (Unity) ManagedMonoBehaviourRef::SetScriptCache
0x00007FF70ED35408 (Unity) SerializableManagedRef::RebuildMonoInstance
0x00007FF70ED5D437 (Unity) PersistentManager::ProduceObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment