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Fixed
Votes
0
Found in [Package]
1.0.0
Issue ID
PROFB-70
Regression
No
Crash on scripting_array_length when selecting <No Name> object in Memory Profiler
Reproduction steps:
1. Open the attached “CrashRepro” project
2. Click Window > Analysis > Memory profiler
3. Import the attached snapshot “CrashSnapshot”
4. Click “All Of Memory”
5. Click “Scripting Memory” > “TMPro.TMP_GlyphPairAdjustmentRecord[]”
6. Click “<No Name>"
Expected result: Object opens in Memory Profiler
Actual result: Unity Editor crashes
Reproducible with: 1.0.0 (2023.1.0a20)
Reproducible on: Windows 10
First lines of the stack trace:
0x00007FFF8131DC0E (Unity) scripting_array_length
0x00007FFF819157D3 (Unity) TextRendering::TextCoreGeneratorGroup::Get
0x00007FFF8195BDCF (Unity) GUIStyle::DrawContent0x00007FFF806EFED0 (Unity) GUIStyle_CUSTOM_Internal_DrawContent_Injected
0x000002B1DDB73686 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GUIStyle:Internal_DrawContent_Injected (UnityEngine.GUIStyle,UnityEngine.Rect&,UnityEngine.GUIContent,bool,bool,bool,bool,bool,bool,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.Color&,UnityEngine.Color&,UnityEngine.Color&,single,single,single,single,bool,bool)
Note: Couldn’t reproduce this locally
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