Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2019.4.29f1
2020.3
2021.1
2021.2
Issue ID
1360072
Regression
No
Crash on CustomRenderTextureManager::AddCustomRenderTextureInternal when opening a project
How to reproduce:
1. Open the attached project "FacialLandmarkDetection - 2019.zip"
Expected result: Editor opens the project
Actual result: Editor crashes
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0a14
Not reproducible with: 2021.2.0a15, 2021.2.0b12, 2022.1.0a8
Stack trace:
0x00007FF6A9CB65F0 (Unity) CustomRenderTextureManager::AddCustomRenderTextureInternal
0x00007FF6A9CC37BB (Unity) CustomRenderTextureManager::Update
0x00007FF6A9F59712 (Unity) `InitPlayerLoopCallbacks'::`2'::PostLateUpdateUpdateCustomRenderTexturesRegistrator::Forward
0x00007FF6A9F42D28 (Unity) ExecutePlayerLoop
0x00007FF6A9F42DFD (Unity) ExecutePlayerLoop
0x00007FF6A9F4811C (Unity) PlayerLoop
0x00007FF6A825199C (Unity) PlayerLoopController::UpdateScene
0x00007FF6A824F938 (Unity) Application::TickTimer
0x00007FF6A8BEB915 (Unity) MainMessageLoop
0x00007FF6A8BF5AF8 (Unity) WinMain
0x00007FF6ABCD4F12 (Unity) __scrt_common_main_seh
0x00007FFFD3227034 (KERNEL32) BaseThreadInitThunk
0x00007FFFD5202651 (ntdll) RtlUserThreadStart
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a15