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Won't Fix

Votes

0

Found in

2021.3.32f1

2022.3.13f1

2023.1.20f1

2023.2.0b18

2023.3.0a13

Issue ID

UUM-55560

Regression

No

Crash on BV4_ProcessStreamKajiyaOrderedQ when two dense GameObjects collide

-

Reproduction steps:
1. Open the attached "crash_IN-59285.zip" project
2. Open the "\Assets\Scenes\SampleScene.unity"
3. Enter the Play Mode
4. Observe the crash

Reproduced with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13

Reproduced on: Windows 10 (22H2)
Not reproduced on: No other environments tested

Notes:

* Reproducible in Player
* The crash occurs because the "Plane" GameObject is moving vertically through the "whatEverObject" GameObject
* Horizontal movement does not cause crashes
* When experimenting with the speed parameter in the "Move Upward (Script)" Component under "Plane" GameObject, the results seemed to suggest that the higher the movement speed of the "Plane" GameObject while moving through the "whatEverObject" GameObject, the lower the chance of the crash

First few lines of stack:
0x00007ff7e94bb0e6 (Unity) BV4_ProcessStreamKajiyaOrderedQ<0,`anonymous namespace'::LeafFunction_RaycastClosest,RayParams>
0x00007ff7e94bbc17 (Unity) BV4_RaycastSingle
0x00007ff7e942b7de (Unity) physx::Gu::raycast_triangleMesh_BV4
0x00007ff7e93cd149 (Unity) raycast_triangleMesh
0x00007ff7e92fb103 (Unity) MultiQueryCallback[physx::PxRaycastHit|physx::PxRaycastHit]::invoke

  1. Resolution Note:

    After review we have elected not to address this issue at this time.

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