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Under Consideration for 2022.2.X
Votes
0
Found in
2022.2.0b9
Issue ID
UUM-16284
Regression
No
Crash on BatchRendererGroup::OnBeforeCulling when building with IL2CPP
Reproduction steps:
1. Open the user’s attached project
2. Click File > Build and Run
Expected result: Build is created with IL2CPP backend
Actual result: Unity Editor crashes
Reproducible with: 2022.2.0b6, 2022.2.0b9
Couldn’t test with: 2020.3.40f1, 2021.3.11f1, 2022.2.0b4 (couldn’t test because com.unity.entities.graphics package is not supported), 2022.2.0b5, 2022.2.0b10, 2023.1.0a14 (couldn’t test because of the BuildFailedException)
Reproducible on: Windows 11 Pro 21H2
First lines of the stack trace:
{noformat}0x00007ff795ecb070 (Unity) BatchRendererGroup::OnBeforeCulling
0x00007ff795f5fc3b (Unity) CullScene
0x00007ff7961389e1 (Unity) CullScriptable
0x00007ff795565f6b (Unity) ScriptableRenderContext_CUSTOM_Internal_Cull_Injected
0x000001fd94b8ef08 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,intptr){noformat}
Note: Doesn’t crash with Mono Scripting Backend
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