Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2023.2.0a18
Issue ID
UUM-40099
Regression
No
Contextual menu in Scene View does not show menus for other Components other than Transform
How to reproduce:
1. Open any project
2. Create a GameObject with multiple Components in Hierarchy (e.g. Rigidbody)
3. Select it and click A in Scene View
4. Observe the Contextual Menu dropdown
Expected result: Multiple frequently used Components have editable menus
Actual result: Transform is the only Component with a menu
Reproducible with: 2023.2.0a18, 2023.2.0a19
Not reproducible with: 2021.3.27f1, 2022.3.0f1, 2023.1.0f1, 2023.2.0a17
Reproduced on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The menu items that are registered with the MenuItem attribute will be shown in the Scene View context menu. In the case of component menu items, the ones that are registered with a path starting with "CONTEXT/" are shown in the context menu. For example, to show a menu item for the Rigidbody component, the user should add a menu item with: [MenuItem("CONTEXT/Rigidbody/My Menu Item")]
Resolution Note (2023.2.X):
The menu items that are registered with the MenuItem attribute will be shown in the Scene View context menu. In the case of component menu items, the ones that are registered with a path starting with "CONTEXT/" are shown in the context menu. For example, to show a menu item for the Rigidbody component, the user should add a menu item with: [MenuItem("CONTEXT/Rigidbody/My Menu Item")]