Search Issue Tracker
Not Reproducible
Votes
0
Found in
1.0.0-pre.12
Issue ID
UUM-131893
Regression
No
Console displays "ArgumentException: Requested value 'Textures' was not found." error during AI installation
Steps to reproduce:
- Create a new Universal 2D project
- Click the "AI" button in the toolbar
- Observe the Console window
Actual results: Console displays "ArgumentException: Requested value 'Textures' was not found." error
Expected results: No errors
Reproducible with versions: 1.0.0-pre.12 (6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Not reproducible with versions:
Tested on (OS): macOS - Tahoe 26.2
Notes: Full error
{code:java}
ArgumentException: Requested value 'Textures' was not found.
Newtonsoft.Json.Utilities.EnumUtils.ParseEnum (System.Type enumType, Newtonsoft.Json.Serialization.NamingStrategy namingStrategy, System.String value, System.Boolean disallowNumber) (at <761cf2a144514d2291a678c334d49e9b>:0)
Newtonsoft.Json.Converters.StringEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) (at <761cf2a144514d2291a678c334d49e9b>:0)
Rethrow as JsonSerializationException: Error converting value "Textures" to type 'SuperProxyClientV1Namespace.CategoryEnumV1'. Path 'Items[107].Category', line 1, position 221031.
Newtonsoft.Json.Converters.StringEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) (at <761cf2a144514d2291a678c334d49e9b>:0)
SuperProxyClientV1Namespace.CustomStringEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) (at <0dcadd3eb269413b96c7d9dde651ac95>:0)
UnityEngine.Debug:LogException(Exception)
Unity.AI.Toolkit.Accounts.Services.Core.<>c__DisplayClass1_0:<LogDebug>b__0() (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Accounts/Services/Core/Logger.cs:30)
Unity.AI.Toolkit.<>c__DisplayClass15_0:<RunOnMainThread>b__0() (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:330)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:403){code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
Resolution Note:
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.