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Won't Fix
Votes
0
Found in
2017.3.1p2
Issue ID
1013696
Regression
No
[CommandBuffer] [Particles] Particles don't face light when rendered at LightEvent.AfterShadowMap in CommandBuffer
How to reproduce:
1. Open given Unity project
2. Enter "Test" scene
3. Enter Play Mode
-- See in the rendered texture in the top left that the rendered particles are rotating instead of always facing the light
Expected result Open Test.cs script and change LightEvent.AfterShadowMap to LightEvent.BeforeShadowMap to see it working as expected. (Particles shouldn't face light when rendered)
Actual result: Particles face light when rendered.
Reproducible with: 2018.2.0a5, 2018.1.0b11, 2017.3.2f1, 2017.2.2p1, 2017.1.3p2, 5.6.5p3
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Resolution Note:
We think the risk of causing new regressions outweighs the benefit of trying to fix this.
Built-in renderer and Particle System are both our of active development so we should try to limit large code churn for them.