Search Issue Tracker
Duplicate
Duplicate in 6000.5.X
Votes
0
Found in
6000.3.0f1
6000.4.0a5
6000.5.0a1
Issue ID
UUM-127168
Regression
Yes
Cloth paint mode does not paint any particles
Reproduction steps:
1. Create a new project
2. Create a 3D GameObject (e.g. Plane)
3. Add Cloth Component in the Inspector (Add Component > Physics > Cloth)
4. Click on the "Edit cloth constraints" button in Cloth Component to open Cloth Constraints Overlay
5. Switch to “Paint” mode
6. Paint particles by clicking or dragging on them
Actual result: No particles are painted
Expected result: Particles are painted
Reproducible with: 6000.3.0b2, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Not reproducible with: 2022.3.69f1, 6000.0.62f1, 6000.2.13f1, 6000.3.0b1 (0470b869db67)
Reproduced on: Windows 11, macOS Tahoe 26.1 (M4)
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-61756 -
Resolution Note (6000.5.X):
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-61756
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
This is a duplicate of issue #UUM-61756