Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0b5
Issue ID
1187362
Regression
No
[Physical Camera] Unable to set Sensor Type to "Custom" again once it changes to any available option
Unable to set Sensor Type to "Custom" again once it changes to any available option
Steps to Reproduce:
1. Create a new Project
2. Click on checkbox in Main Camera > Inspector > Camera > Physical Camera
3. Change Sensor Type from "Custom" to any given options
4. Set Sensor Type to "Custom" again
Expected Result:
Sensor Type should be set to "Custom"
Actual Result:
Unable to set Sensor Type to "Custom"
Reproducible on:
2020.1.0a6, 2019.3.0b5, 2019.2.0f2, 2019.1.0f1
Work Around: User have to press Ctrl+Z or cmd+Z(Mac) to get the previous setting
Environment:
Windows 10 and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trees painted on a Terrain are not affected by any Wind Zone when those trees are part of an LOD Group
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
Resolution Note:
The sensor type option is just a list of sensor sizes presets, changing the type to custom does not change the sensor size, therefore the displayed sensor type is still the same and reverts to the previous value.
In order to use a custom sensor type, the sensor sizes values have to be modified..
Basically setting to custom without specifying a sensor size has no effect, that's expected.