Search Issue Tracker
Fixed in 0.2.4-preview.41
Votes
0
Found in [Package]
0.2.4-preview.37
Issue ID
1109514
Regression
No
Burst compiler finishes build with ThreadAbortException when using batch build
How to reproduce:
1. Open attached project and close
2. Locate and edit "Build.bat" file in project folder, replacing "PATH_TO_UNITY_2018.3.0b12\Unity.exe" with the correct Unity install folder
3. Run Build.bat on the project's root folder
4. After build finishes, observe generated file JenkinsBuildLog.txt
Expected result: Build succeeds
Actual result: Build finishes and throws a compilation error
Reproduced with: 2018.3.0f2
Unable to reproduce with 2019.1 with compilation errors caused by obsolete scripts.
Note: Logs printed "Build result: Succeeded", although Burst compilation error is thrown afterwards
------------------------------------------------------------------------------
Update: fixed with Burst package version 0.2.4-preview.41
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment