Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b16
Issue ID
793051
Regression
No
Built lighting is lost when scene changes in both editor and game mode
There are two scenarios you can follow:
a) 1. Open "game" scene in "game" folder
2. Bake lighting for this scene
3. Go to any other scene (For example Menu\menu.unity) and then go back to "game" scene
- Notice that capsule object's lighting isn't baked.
b) 1. Open "game" scene in "game" folder
2. Bake lighting for this scene
3. Open "menu" scene in "menu" folder and run it
4. Press "Start Host" and then "Start Single"
- Notice that capsule object's and whole scene lighting isn't baked.
Results: Built lighting is lost when scene changes in both editor and game mode.
Workaround: set "Auto" checkbox enabled in Lighting>Scene>Other settings.
Reproduced on: Unity 5.4.0b11, 5.4.0b16, 5.4.0b17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Add comment