Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p3
Issue ID
867268
Regression
No
Building from command line fails for all platforms with abstract "X errors" error on some projects
Steps to reproduce:
1. Download attached project (link down in edit below)
2. Open iOSPureBuild script with any text editor (located in the root folder of the project)
3. Modify the script to have correct paths to Unity editor & project
4. Open 'Terminal', cd into the project folder and run the script with ./iOSPureBuild
5. Wait for the script to complete
Expected behaviour: The build succeeds (as it does if you are building manually from Unity editor)
Actual behaviour: The build fails with error "4 errors". Open up 'build_iOS.log' to see the process in more detail.
Note:
Reproduced with iOS, Android and Standalone builds.
Didn't reproduce using the same scripts on an empty project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment