Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.1.0b5
Issue ID
693343
Regression
Yes
Blend Tree: Extra Blend param is created and assigned
1. What happened
Creating a sub-blend tree, creates 2 Blend param sliders on the first blend tree.
2. How we can reproduce it using the example you attached
Create a new Animator Controller
In the Animator, right click and create a New Blend Tree
Double-click on the blend tree to go inside
In the Inspector, click + and create another New Blend Tree
BUG: the first blend tree has 2 Blend params assigned to it :(
note: Many bad things happen after creating this state when playing with the parameters.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment