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Fixed
Fixed in 6000.3.0f1, 6000.4.0a6, 6000.5.0a2
Votes
0
Found in
2023.1.0a20
6000.0.60f1
6000.2.8f1
6000.3.0b7
6000.4.0a3
6000.5.0a2
Issue ID
UUM-126739
Regression
Yes
Baked Global Illumination produces incorrect lighting colors when Vertex Color is applied on a duplicated ProBuilder GameObject
How to reproduce:
1. Open attached project "IN-120856"
2. Open the "SampleScene"
3. Observe Scene View
4. Change the Scene View Draw Mode to Albedo
5. In the Lighting Panel, press Generate Lighting
6. Observe Scene View
Expected result: GameObjects maintain their colors from Shaded View in step 3 to Albedo View in step 6
Actual result: GameObjects look the same in Albedo View
Reproducible with: 5.2.2 (2023.1.0a20), 5.2.4 (2023.1.0a20), 6.0.7 (6000.0.60f1, 6000.2.8f1, 6000.3.0b7, 6000.4.0a3)
Not reproducible with: 5.2.2 (2023.1.0a19), 5.2.4 (2023.1.0a19)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Regression happened in the Editor
- GameObjects “Cube (2)”, “Cube (3)“ and “Cube (4)“ are duplicates of GameObject “Cube (1)”
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