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Won't Fix
Votes
0
Found in
Issue ID
534628
Regression
No
Bad lighting with multi_compile
My character goes completely black when doing per-pixel lighting.
Select the black character in screen and unclick the "Redify Material" tick box, the character will get back to looking correct.
Bug: shaders do not support different space lighting (tangent vs object) per shader permutation. However user can write such shader by using #pragma_multicompile as in attached example.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
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