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Fixed
Fixed in 2022.3.59f1, 6000.0.39f1, 6000.1.0b6, 6000.2.0a1
Votes
5
Found in
2022.3.54f1
6000.0.31f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-91256
Regression
Yes
Audio Source clip is not audible when exceeding a high number of active Audio Sources
How to reproduce:
1. Open the attached “IN-90584_AudioTest“ project
2. Open “SampleScene”
3. Enter Play mode
4. Listen to audio
Expected result: 2D Audio Source is played every second
Actual result: 2D Audio Source is played once
Reproducible with: 2022.1.0a3, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8
Not reproducible with: 2022.1.0a2, 2021.3.47f1
Reproducible on: macOS 15.1.1 (M1 Max)
Not reproducible on: No other environments tested
Workaround: Set 2D Audio Source Priority higher than default (<128)
Notes:
- For macOS (M1 Max) the issue starts when active Audio Source number is above 31
- If you select the 2D Audio source in the Hierarchy it plays the sound once, you can repeat this by deselecting and selecting again.
- There seems to be three issues:
-- The main issue here
-- The inspector OnInspectorGUI plays the sound when you select the 2d Audio and hover over the inspector
-- The setup as given is that a 2d sound is not prioritized over 3d sounds
- Even setting the volume of all sources to 0 except 2d Audio, which was set to 1, it still doesn't play, regardless of it being 2d or 3d
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