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Fixed in 6000.0.41f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a4
Votes
0
Found in
2021.3.44f1
2022.3.50f1
6000.0.23f1
6000.1.0a2
6000.2.0a1
Issue ID
UUM-84061
Regression
No
Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected
Reproduction steps:
1. Open the attached “SpeedTreeNormal.zip” project
2. Open the “SampleScene”
- ensure Android is selected as build platform
- ensure Contents/MahoganyTree01_Normal preview shows "512x512 RGB Compressed ETC UNorm 170.7 KB"
-3. Move the Main Camera position up and down on the Y axis-
-4. Observe the Game view-
- or even easier: in SceneView, move towards/away from the top of the tree
Expected result: No red point is showing on the tree
Actual result: Red point is showing on the tree in certain Camera positions
Reproducible with: 2023.3.0a18, 6000.0.23f1
Not reproducible with: 2021.3.44f1, 2022.3.50f1, 2023.3.0a17
Reproducible on: macOS 14.6.1 (M1 Max), Windows 11
Not reproducible on: no other environment tested
Notes:
- -Does not reproduce when “Generate Mipmap” is unchecked on the "MahoganyTree01_Normal" texture- (untrue, but it becomes extremely hard to trigger)
- -Only reproduces when the Android platform is selected- (untrue, but the effects are much worse when compression format ETC is selected, which is the default selection for Android since 2022.3.0a18)
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