Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
942347
Regression
No
Animator Update doesn't position the bones immediately
To reproduce:
1. Open the project, attached by the user (New Unity Project 2.zip)
2. Open the "Scene" scene
3. Enter Play mode
4. The console will show the bone's position. Observe how it changes only after FixedUpdate has been called a couple of times
Expected: Animation.Update method updates bones immediately when it is called
Reproduced in 5.5.2p4, 5.6.3f1, 2017.1.0f3, 2017.1.0p4, 2017.2.0b7, 2017.3.0a4
Won't fix: The Animator is not updated before it's visible, because the cullingMode is not set to AlwaysAnimate.
Setting the culllingMode to AlwaysAnimate makes the animator update the bones immediately.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment