Search Issue Tracker
Fixed
Fixed in 6000.4.0b10, 6000.5.0a8
Votes
0
Found in
6000.0.65f1
6000.3.3f1
6000.4.0b4
6000.5.0a4
Issue ID
UUM-131678
Regression
No
Animator transition “Mute” functionality ignored when transition is coming from a sub-state machine
How to reproduce:
1. Open the attached “IN-127952” project
2. Open the “SampleScene”
3. Enter Play mode
4. Select “GameObject”, in the Hierarchy
5. Focus on the Animator tab
6. Observe the Animator window
Actual result: Transitions are executed between sub-state machine and state/sub-state
Expected result: No transitions between states, while “Mute” it toggled on
Reproducible on: 2023.1.0a3, 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Reproducible with: macOS 26.2 (M1 Pro)
Not reproducible with: No other environments tested
Note: Transitions between states work as expected, only outgoing transitions from sub-state machines are affected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.0b10):
Fixed in 6000.4.0b10