Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0b4
Issue ID
595509
Regression
Yes
Animator.GetCurrentAnimationClipState returns old data
To reproduce:
1. Open attached project.
2. Open "scene". It logs the Animator.GetCurrentAnimationClipState
3. Enter play mode and inspect the console. Notice that the state and clipname are different on the first frame (they shouldn't be). Inspect the first console output - it's clipname states "No clips at all!"
Regression since 4.3.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
Add comment