Search Issue Tracker
Fixed in 2021.3.34f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 2023.3.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.32f1
2022.3.14f1
2023.2.1f1
2023.3.0a15
Issue ID
UUM-57229
Regression
No
androidlib plugins should default to Android
The directories with .androidlib "extension" should by default be marked as compatible only with Android.
Repro:
- Make a folder named "myplugin.androidlib"
- Copy it to Unity project
- Select the plugin and look into Plugin Inspector window
** Expected: Plugin is marked as compatible only with Android
** Actual: Plugin is marked compatible with any platform
Fix:
In PluginImporter.cpp we already have checks for .java, .kt and others to be marked as compatible with Android. Add .androidlib there too.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment