Search Issue Tracker
Fixed
Votes
0
Found in
5.3.5f1
Issue ID
822119
Regression
Yes
[Android] Resources.LoadAsync: stall in LockPersistentManager when launching concurrent requests
Steps to reproduce:
1) Download attached project and open in Unity.
2) Build and run project on a device.(make sure Autoconnect Profiler is checked).
3) Check Profiler and you will notice that LockPersistentManager being called after Resources.LoadAsync is finished.
Expected result: (see attached gif 'NoReproInProfiler.gif').
Actual result : (see attached gif 'ReproInProfiler.gif').
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
blackbeetle
Nov 23, 2017 15:46
where to download project?